Pop-up attacks are designed to deliver ordnance accurately while minimising exposure using terrain. Offset pop-ups allow the pilot to keep the target in sight throughout the attack. This demo is staring through the HUD as it results in a better image than recording VR.
In addition during an attack, you should maintain your lookout scan, and move your head to keep the target in sight during the pop-up.
While 10 degree offset pop-up attacks are used in real aircraft, this SOP is *ONLY* applicable in DCS and does not intend to replicate real-world procedure or TTPs.
This is not a demonstration of 'correct' technique for you, or how you should aim to operate. Play the game whichever way you wish.
The profile for this run was:
10deg Pop
Mk82
Action Point - 4nm
Pull-up point - 3nm
Pull-down height - 1800' above tgt
Offset angle - 3 degrees
Release height - 1100' above tgt
Release IAS - 400kt
Min height - 900' above tgt
DEBRIEF:
As you will see, I made some of these numbers, and others I will have to come back for next time! The offset angle ended up being way too much. My main error was not sufficiently anticipating the pull-down height. This resulted in a being too high at apex, which in turn led to an egregiously incorrect offset angle and as a result, a high release.
Thank goodness for CCIP!
DCS CCIP 10 degree offset pop-up attack
Теги
DCS WorldNellis AFBRed FlagNTTRF/A-18CF-16CTaxiTakeoffAirportUS Air ForceUS NavyUS Marine CorpsNevadaLife SupportAircrew EquipmentJet PilotMilitaryMilitary AviationBriefingDCSDigital Combat SimulatorFlight SimulatorFlightAircraftNavyAir ForceMarinesmilitaryATISATCAir Traffic ControlDCS SaleEagle DynamicsMatt WagnerJuice da AV8RZulu TimePilotAviatorAircrewViperHornetAir BaseWolfpack35th FSPantonDCS Fun