Across the River | An exercise that can work on many different aspects of the game:
Switching play
Playing out from the back
Building through the thirds
High press
And lots of technical aspects too. It's all about which constraints you use.
For an exercise to be realistic and provide sufficient learning transfer, it needs several of the following (the degree to which depends on the group of players)
Direction
Opposition
Transition
Competitive
Here we create the scenarios we want our players to face.
Always remember to adapt any exercise you see online to the needs of your group. This is a 5+5v5 game. You can do it in groups of 4, 3, or even skewed in an overload.
Remember that everybody needs a way to get points. There should always be a way to win and score points. The defending team has a task, which is to score goals. How would you challenge the attacking team? Pass number? Penetrating passes? Time of possession kept?
Transitions are key. The game should never be over just because the attacking team lost the ball. This is how you teach players to be slow and ineffective in the fast-paced game of football. Learning how to counter and recover are hugely important.
With points and transitions comes an element of risk. By having goals in this game, if the focus is playing out from the back, any pass across goal runs the risk of being cut out and therefore punished by the defending team. These are realistic threats present in the game.
Realistic positioning is important too. How do you play? 433? 442? 343? If your numbers allow it, can you have players in relative lines or units, making the appropriate shapes; bowl, W, diamond, triangle etc.
Think about what your focus is, and how you can challenge them to achieve it. Do you want your team to play forward quicker? Challenge them to transfer the ball across the middle in three passes or less for an extra point.
Is it that players don't move, or individuals are not technically adept at keeping the ball in pressure situations? Then make it so each player on the team has to touch the ball, or achieve X passes before transferring the ball forward.
Is there behaviour you want to get rid of? Perhaps a constraint is in order. Maybe players boot it, so you bring in a no over head height rule. Maybe someone is dribbling in the wrong places, so you can use a touch limit.
When the defending team steal the ball and break forward, what do you want to happen next? Where on the pitch do you view this happening, and how do you want them to progress?
Goal = shot
Two small goals = hit the wings
End zone = through ball or dribble to penetrate
If you'd like to see more rondos, and learn how to create your own, you can purchase our guide here: [ Ссылка ]
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