In this Niagara setup, liquid particles are emitted from skeletal mesh and displayed as spheres, which allows me to color them by speed. They also get smaller over time and die, allowing the simulation to continue running in real-time without the box filling up.
Learn how to set this up inside Niagara Motion: [ Ссылка ]
Start learning real-time VFX simulations in Unreal Engine 5 with my free Niagara Fluids Crash Course: [ Ссылка ]
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