An easy 3D Grid Building System in Unity using tilemaps. Without custom grid! How to make grid snapping, building placement, rotations - in this tutorial.
Get the project files - [ Ссылка ]
In this video, you will learn how to make an easy grid building system in Unity3D which will be perfect for map building in city builders, real-time strategies (RTS), and Factorio like games. It implements object drag in 3D, along with snapping, automatic building size detection and it uses standard Unity tilemaps.
Can be used in any perspective: isometric, top-down, etc.
📂Assets Used📂
Medieval houses - [ Ссылка ]
📚Useful resources📚
Unity Tilemaps - [ Ссылка ]
3D tilemaps in Unity - [ Ссылка ]
2D Grid Building System - [ Ссылка ]
HayDay Grid Building System - [ Ссылка ]
⏱️ Timestamps ⏱️
0:00 What this video is about
0:27 How the system works
1:50 What you need to know before starting
2:46 Part 1: Object Drag and Snapping
8:17 Automatic size detection
9:32 Part 2: Building Placement
14:44 Part 3: Rotations
15:58 How to improve the system
16:40 Outro
🔗 Relevant Links 🔗
Isometric Games Tutorials - [ Ссылка ]
Unity Tutorials - [ Ссылка ]
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Music credits: StreamBeats [ Ссылка ]
#Unity #Tutorial #BuildingSystem
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