Redshift Rendering Technologies Inc was founded in early 2012 in Newport Beach, California with the goal of developing a production-quality, GPU-accelerated renderer with support for the biased global illumination techniques.
Redshift has the capability of “out of core” rendering which means that if a GPU runs out of memory (because of too many polygons or textures in the scene), it will use the system’s memory instead. In some situations, this can come at a performance cost so it is typically better to use GPUs with as much VRAM as you can afford in order to minimize the performance impact. Certain types of data (like textures) actually work very well with out-of-core rendering. This means that even if your scene uses 4K or 8K textures, you can still expect great rendering performance!
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3Ds max Plugins for Rendering RedShift
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