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Tekken 8 - New DLC Fighter
Tekken 8 - Clive Rosfield
Tekken 8 - No Commentary Gameplay
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Tekken 8 (鉄拳8) is a fighting game co-developed by Bandai Namco Studios and Arika and published by Bandai Namco Entertainment. The eighth main and tenth overall installment in the Tekken series, the game is set to be released for PlayStation 5, Windows, and Xbox Series X and Series S.
According to director Katsuhiro Harada, Tekken 8 gameplay will focus on "aggressiveness" and will have a new "Heat" gauge system, in addition to returning gameplay features from Tekken 7, such as Rage system-based attacks, with the Rage Drive having been separated and reworked as a Heat system-based move known as Heat Smash, leaving the Rage State that can only have an access to use Rage Art once more like prior to the Fated Retribution version of Tekken 7. The gameplay will reward aggressiveness rather than those who "turtle up". Similar to Soul Charge state from Soulcalibur VI, the Heat State grants not only chip damage and additional move sets, but also changes the properties of some characters’ move sets, such as a heavy guard break. Fighters can also dash cancel their designate moves into the Heat State, similar to MAX Mode from The King of Fighters series. The Heat State’s timer can be stopped if fighters’ move sets are being used.
There will also be a focus on stage destruction, character reactions to these, and making the gameplay enjoyable to watch as well as play, since Tekken is now considered a high-level e-sports game. This new system was based on reception to the predecessor. Tekken 7’s “Screw” damage property was originally going to return in this game, but it is ultimately replaced with a newer juggle combo extender system that puts opponent into a ground-bound-like state upon falling backflip to the ground quickly - similar to Tekken 6 - whether the combo extender be a launcher or a knockback. When guarding against a normal state’s heavy attack, or Heat State characters, fighters will receive a chip damage that causes their health bar to become regenerable. However, unlike the Tag mode-only health bar regeneration system from Tekken Tag Tournament games, fighters’ recoverable health can only be recovered by attacking the opponent.
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