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Save systems shape way more of a game than you might think. No matter the type - from passwords, manual saves, autosaves, checkpoints, or games with no save system to speak of - saves can dictate what a game encourages, what it values, and even what the game can be at all. Some combos of saves and game types lead to entirely new subgenres. Get it wrong, though, and you might undercut the very thing the game wants to highlight. Let's talk about saves, how they impact game design, and some things to watch out for if you're making your own game.
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