So this is a strange one.
The main idea was based on Solo-Play and since I played a lot of Classic World of Warcraft recently I noticed a difference between 'Forced' Group-play and 'Optional' Solo-Play.
You can easily reach max. Level in WoW Classic while ignoring everybody else and in Retail World of Warcraft you can easily play Group-based-endgame while ignoring everybody else. So something has changed in regards of Solo-play in mmos .. I am not sure what.
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Timestamps:
0:00 - Intro
0:25 - Classic WoW yet Again
1:22 - Solo-Play is King
4:22 - MMOs Are Single-player Now
7:59 - New MMO-Player-Archetype
9:09 - Conclusion?
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Visuals:
Ashes of Creation Trailer | [ Ссылка ]
WoW Hardcore Trailer | [ Ссылка ]
World of Warcraft TWW Trailer | [ Ссылка ]
The BEST and WORST MMORPG System
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