Notable differences compared to the final version:
- There are a few areas that aren't completely separated from each other, creating a more open environment (with noticeable frame skipping as a result). These include: cantine section to kennel section (1:29), tower section to compound section (9:39), generator section to clamping door section (14:13).
- There are see-through windows everywhere, adding to the open atmosphere.
- The door to the generator room is different and opens automatically when standing near it (1:16).
- There are extra dogs in the kennel section (2:23).
- The gates in kennel section don't require the generator to be powered on (2:58).
- The kennel section leads you to a crowbar and not the gate control key (4:17).
- The connection between the kennel section and the cantine section is bigger/more open (4:48).
- The boat is shaped/coloured differently and behaves similarly to the TR2 one (but is very bouncy). Note: the boat was placed on the map by us for showcase purposes (6:02).
- Translucent ice floor and floating icicle on water (6:45).
- The ship section is missing. It was likely cut specifically for this demo (6:52).
- The "hut" that's originally at the beginning of the level is metallic and has a button to open its door. It's empty inside (7:00).
- The tower section is blocked off with a door that can get opened with the button below the climbable leg (9:45).
- The trapdoor to the office with the fuel supply map also opens with the button right outside of that room. This actually makes the button functional, albeit redundant, in this build (11:06).
- The fuel supply room has two valves and two buttons (12:54).
- The clamping door gets activated after turning on the generator. The ones inside the building need to be turned on manually (12:10 off, 14:42 on).
- The clamping door section has two extra rooms with nothing inside (14:47).
- The clamping door section leads you to the gate control key and not the crowbar (16:14).
- There's a small, empty room where the tunnel to main compound section ended up at. This was likely used as a placeholder (17:06).
- Willard's cabin at the end can be explored (19:33).
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