#sega #sonicsuperstars #sonicthehedgehog
Special Thanks to SonAmy Channel for the information
Sonic Superstars' approach of using 3D graphics for a 2D platforming experience may seem familiar to fans who remember the Classic Sonic gameplay in Sonic Generations and Sonic Forces, but Sonic Team head Takashi Iizuka has assured the press that the studio's past 2.5D work was not much of an inspiration for this latest adventure.
When asked by German website NTower if Sonic Generations was a foundation for Sonic Superstars to build from, Iizuka was keen to stress the differences. "For Sonic Generations, the 3D world and 3D gameplay [for Modern Sonic] were created first. What we did in [that] game was to lock the camera so that we can show the players the sideview of this 3D adventure. So the game focuses on Modern Sonic gameplay with a classic element on the sideview
When you look at the controls, you will see that it feels more like a Modern Sonic game, than having the feel of the classics... The [Sonic Superstars] team really wanted to make sure that this classic Sonic gameplay remained intact... so that people who love the classic feel can be assured that they will find that in this new entry," the executive added. "Moving forward, when we do more classic Sonic games, we want to keep this classic feel alive. That is the funamental difference to the sideview in Sonic Generations
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