let's improve our platformer's jumping mechanics by adding coyote time and jump buffering! these two simple additions will make your game feel way more responsive and satisfying to play. we'll implement both features step by step in godot 4.3.
player and tileset from [ Ссылка ]
health bar artwork from [ Ссылка ]
github repo: [ Ссылка ]
github branch: [ Ссылка ]
0:00 what are coyote time & jump buffering?
2:02 implementing coyote time
3:11 adding jump buffer
5:43 testing & tweaking values
5:59 wrap up
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