I made an algorithm that can play you in chess in Python. It uses the minimax algorithm with alpha-beta pruning. I ended up creating a custom chess engine for it that works okay.
I considered using Java and Javascript for this but decided against it for some reason. Another way to approach this is to use machine learning, neural networks, or some other form of artificial intelligence. This was a similar process to my tic tac toe video, which goes a lot more into the detail of how a program like this is made.
This video was loosely inspired by Code Bullet's "I Created an AI to Play Chess" video. The next video will be a Keeper devlog.
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