In this video, we dive into 3DMark Speed Way, a DirectX 12 Ultimate benchmark designed for ray tracing capable gaming PCs. We'll analyze the benchmark and its interactive mode on an RTX 4090, assessing performance and visual enhancements brought by ray tracing. Experience the cutting-edge features of DirectX 12 Ultimate as we explore how Speed Way pushes the boundaries of gaming graphics.
My previous videos on 3DMark:
[ Ссылка ]
Digital Foundry's video on Rasterisation vs Ray Tracing:
[ Ссылка ]
Speed Way release article:
🔗 [ Ссылка ]
Tech documentation on Speed Way:
🔗 [ Ссылка ]
Tech documentation on the Mesh Feature test:
🔗 [ Ссылка ]
Approximate Visibility for Illumination Computations using Point Clouds white paper:
🔗 [ Ссылка ]
Info on DX12 Ultimate:
🔗 [ Ссылка ]
🔗 [ Ссылка ]
🔗 [ Ссылка ]
Microsoft DX12 RT Tier 1.1 blog post:
🔗 [ Ссылка ]
Info on VRS:
🔗 [ Ссылка ]
Info on Mesh Shaders:
🔗 [ Ссылка ]
Info on Sampler Feedback:
🔗 [ Ссылка ]
Information on Order-Independent Transparency Approximation with Raster Order Views:
🔗 [ Ссылка ]
Info on SIMD:
🔗 [ Ссылка ]
Info on Spherical Harmonics:
🔗 [ Ссылка ]
3DMark Legacy Benchmarks:
🔗 [ Ссылка ]
3DMark History:
🔗 [ Ссылка ]
🔗 [ Ссылка ]
History of DirectX:
🔗 [ Ссылка ]
My Gaming Rig:
🖥️ CPU: AMD Ryzen 7700X
🌀 Cooler: Noctua NH-U12A
🔥 RAM: Kingston FURY Beast 32GB DDR5
📀 SSD1: WD Black SN770 2TB
📀 SSD2: Crucial P2 2TB
🔌 Motherboard: Gigabyte X670 AORUS ELITE AX
🎮 GPU: NVIDIA RTX 4090 24GB VRAM
⚡ PSU: ASUS ROG STRIX 1000W 80 Plus Gold
🌌 Case: Lian Li PC-O11 Dynamic Razer Edition
👍 If you enjoy this video, please hit the like button, subscribe for more content, and ring the bell for notifications on my latest uploads. Your support means a lot!
#3DMark #SpeedWay #DirectX12Ultimate #RayTracing #RTX4090
Ещё видео!