We've established that Alan Wake is a stunning game both on consoles and on mainstream PCs, but what if you want to push up to the next level and tax your GPU with high-end path tracing features? In this extended video, Alex goes in-depth on each and every RT feature in the game, checks out DLSS ray reconstruction and discovers Remedy's chosen fusion of RT and non-RT lighting. Rounding off, there's some optimised settings if you're looking to get some semblance of 'bang for the buck' from the menu of ray tracing options.
Optimised RT settings, chosen for RTX 3080 and RTX 4070:
Direct Lighting: On
Ray Reconstruction: On
Indirect Lighting: Low (4070) or Off (3080)
Transparency: Low (4070) or Off (3080)
Frame Generation: On (4070)
For general optimised settings (in addition to the above or without RT altogether):
Post-Processing: Low
Texture Resolution: Medium or Higher
Texture Filtering: High
Volumetric Lighting: Low
Volumetric Spotlight Quality: Low
Global Illumination Quality: Medium
Shadow Resolution: Low (or High if you can afford it)
Shadow Filtering: Medium
SSAO: On
Global Reflections: Low (or High if you can afford it)
Screen-Space Reflections: Low (or High if you can afford it)
Fog Quality: Medium
Terrain Quality: Medium
Far Object Detail (LOD): Medium
Scattered Object Density: Medium
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00:00:00 Introduction
00:01:06 Ray Traced Direct Lighting
00:05:44 Path Traced Reflections
00:11:49 Path Traced Global Illumination
00:19:16 Path Tracing Idiosyncrasies
00:23:03 Ray Tracing Optimised Settings
00:27:57 DLSS Ray Reconstruction
00:30:08 Conclusion
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