This Game Maker Minecraft 2D tutorial is the 3rd Episode of the Inventory System tutorials and in this tutorial I'll show you how to be able to place blocks and drop items from your inventory!
Patreon: [ Ссылка ]
In obj_mousefollow:
//END STEP EVENT:
Also add:
"or place_meeting(x-4,y,obj_steve)
or place_meeting(x+4,y,obj_steve)"
After "if place_meeting(x,y-4,obj_steve)
or place_meeting(x,y+4,obj_steve)"
Let me know what you would like to see next! I already have some nice ideas (grass/flowers, biomes, minerals), if you have a better idea: feel free to post a comment!
Click here to see Part 1 (Random Terrain Generation):
[ Ссылка ]
Click here for Part 2 (Steve & Sprinting):
[ Ссылка ]
Click here to see Part 3 (Infinite Terrain):
[ Ссылка ]
Click here to see Part 4 (Down to Bedrock):
[ Ссылка ]
Click here to see Part 5 (Trees!):
[ Ссылка ]
Click here to see Part 6: (Block Durability):
[ Ссылка ]
Click here to see Part 7: (Item Drops):
[ Ссылка ]
Click here to see Part 8: (Inventory System (1)):
[ Ссылка ]
Click here to see Part 9: (Inventory System (2)):
[ Ссылка ]
music:
Electro House Sessions: [EP.43] - By Dj Epsilon:
[ Ссылка ]
I do not own the copyrights of these songs.
NOTE: If you liked this tutorial or my other tutorials: Like, Subscribe, Favorite, Comment, Share and stay tuned for the next tutorial!!
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Game Maker 2D Array Inventory Minecraft
Game Maker 2D Array Inventory Minecraft
Game Maker 2D Array Inventory Minecraft
Game Maker 2D Array Inventory Minecraft
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