Nikola Damjanov, who has been with Nordius, a mobile gaming company in Belgrade, Serbia, for 11 years, talks about how he has delved into procedural work as a means to enhance efficiency and avoid repetitive design and texturing tasks. He initially utilized Substance Designer and later transitioned to Houdini for procedural tasks in game development, enabling him to create environments and effects. Additionally, Nikola developed systems that facilitated rapid feedback and iteration from game designers. Alongside his professional endeavors, he engaged in personal projects involving the generation of texture variations, stylized rendering, and procedural animations employing mathematical functions and layered noises.
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