I will praise Ubisoft for making AC Mirage a true Assassin's Creed game. Truth be told, I enjoyed it a lot. A reasonably sized open world map was accompanied with a decent story. But the cutscenes are very poorly executed to the point it breaks the immersion. The characters do not feel human and their moves and expressions feel very robotic. So I thought to compare four AC games from their respective generations to see how they evolved.
Cutscenes are Evolving, Just Backwards
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