Aww I should have just shot one more Sticky at the end.. I wasted like 10 seconds there. I was out of Blastnuts and wanted to make sure I could finish it off.
This was a really clean fight though. I started waiting until I had Agitator and Peak Performance before using my Clusters. I kept running out early in some of the longer fights. You basically have to use Wyvern ammo or find other ways of dealing extra damage for monsters with a lot of health. I was completely out of Sticky and Cluster combines at the very end. Sometimes your clusters take a funny bounce off his wings and miss a few hits here. Stickies can also just fly off to the side and completely miss.. I've seen that happen few times.
This fight is actually pretty complicated for a Sticky build. He roars a lot, does huge chip damage, and is immune to KOs when starting up his Divebomb for some reason. He's always been pretty rough with the instant diving shoulder tackle, ridiculous hitboxes, bleed, pins, and massive chip damage. I tried running this without Health Boost but kept getting killed in 2 hits by random attacks.. He also really likes to pin you with spikes and then just jump on top of you as soon as you get up.
Those spikes have some of the dumbest hitboxes I have ever seen. For his dive bomb you can actually roll through with HBG. It's hard to time if he targets you from straight above though. The timing on the spikes isn't always obvious so I just try to get completely out of the way.
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