This is the March 9, 1994 proto of SOR3 from Hidden-Palace, which seems to be among the protos overlooked by the crew there.
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This is a localization prototype.
It's pretty decently far along, but the attract demo glitches out at some points where text is meant to appear. Also, the script is typo-laden. I spotted several even without going in to see the best ending. Some of these errors persist into later prototype buiilds.
Axel still has his white shirt from the Japanese version in this build, though his portrait shows the yellow one he will have by final.
The builds fluctuate on difficulty level, suggesting that trying to figure out the difficulty balance was one of the last thing decided upon. Personally, I feel like that part with the walls was not properly balanced in difficulty compared to other parts (It seems nearly impossible to get through it undamaged, making it feel unfair.). Later builds fluctuate being between being easier, and being harder!
I did not get to check to see if the localization-specific "Easy mode" bad ending has been implemented yet.
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