Despite the fact that the previous episode was not typically informative, it was something more, namely the WOT CLASSIC 2023 (OLD OF TANKS) installation guide. This one is already back on track, regaling you with an introduction to the topic of a real game. We will answer the questions how OoT turned out to be undetectable for at least half a year and who made the almost impossible possible. We will talk about the importance of this creation in comparison with the standard Classic. In this way, we will expose the vanity of WG and see the awesomeness of the players' original solutions. We will go through: development trees, currencies, purchasing vehicles, nooks and crannies of the garage, maps and battle conditions. A separate part will be devoted to the issues of technicism, i.e. the theoretical development of the previous, practical, section. I also decided to include a bonus in the form of a blunt and clear explanation of the validity of the MM +10,-10 ideal, which many unjustly and unjustly slander.
Basic time perspectives:
* 2019/2020 - possible earliest idea for a classic server
* October 21, 2021 - publication of the first note about the future WOT CLASSIC
* August 11, 2022 - publication of the first video about Old of Tanks
* beginning of December 2022 - information about Classic on YouTube
* second half of December 2022 - I found out about the project
* January 10, 2023 - premiere
BONUS:
Back in the day, the vehicle itself was much more important than the skill of the players. You did not go where the most players were going to selfishly minimize the risk of destruction, but in the opposite direction, being alone on the flank, or even 3/4 of the map, fighting victorious battles, resulting in winning the battle. The vehicle - its armor, gun, mobility and parameters were the most important. It used to be so perfectly constructed that everyone was perfectly satisfied. You played the only top tier in the battle and you crushed, but you had to be careful because 14 other tanks were ambushing you and if you were outrun they would be in the crossfire, you were easily destroyed regardless of the draw. In addition, the rest of the team at the bottom of the pack could fight each other. It was MM +10,-10. Now one or the other, or neither. The smaller the "forks", the upper vehicles are weaker in practice, and too many upper ones make it impossible to play comfortably with the lower ones. Most often, players who are in favor of MM +1, -1 or +0, -0 do not remember the old days, not knowing that the greatest dissonance is the key to success. If a (theoretically) better solution were to be implemented, the gameplay would become even worse and boring, which would worsen the game even more, if it is still possible :)
New episodes from WOT CLASSIC:
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Entire series/playlist:
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My canal:
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