Game Info
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Developer: Konami
Publisher: Konami
Year of Release: 1987
Game Review & Impressions
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Contra, or Gryzor as we in the UK would have known it, became the template for the modern run-and-gun shooter. Although it started life in the arcade, the NES home conversion was really the catalyst that cemented the legacy of the series; in short, it's a classic.
What I didn't know was there was arcade-based follow-up. Super Contra released somewhere between '87 and '88, and it's a genuinely excellent sequel to the original game.
The overall game design hasn't changed much. You still run, shoot and somersault your way through a series of levels, collecting different weapons as you go, before transitioning to a Commando-esque top-down section that replaces the third-person corridor stages from the original.
Thanks to some top artwork, decent sound, not to mention some of the meatiest and most satisfying explosions to grace a coin-op cab, Super Contra is a great romp. It's only problem is that it's so darned short!! With only a handful of stages, the game is over before it's really begun.
Regardless, Super Contra is great fun and definitely worth a few quarters!
Chapters
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TBC
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