Flip the Museum: A Platform to Extend the Audience Engagement Life Cycle Through Gamification of Content
The group is developing a digital platform that would allow museum visitors to engage with museum content above and beyond the limits of a short visit. This platform would enable visitors to appreciate the importance and context of each exhibit in depth. It would also allow content providers and “experience leaders” (i.e. museum curators, docents, and/or teachers) to become location-based game designers. The platform aims to turn each museum visit into a networked, social experience, and would allow visitors to share their stories and compete on educational/content-based tasks, quizzes, and games in real time. This will make museums and their content more visible, accessible, and appealing to the public. The pedagogical potential is also high: our platform would allow teachers to customize museum visits using the curated games on our mobile app, and the iBeacon technology would let them control and guide the physical aspects of such visits.
Team members:
Amir Kashani-Pour, A. James Clark School of Engineering
Christine Herlihy, College of Behavioral and Social Sciences
Gaurav Sharma, A. James Clark School of Engineering
Lianyi Ma, Robert H. Smith School of Business
Yiying Xiao, Robert H. Smith School of Business
Dr. Helene Cohen, College of Education (Faculty Mentor)
Dr. Marcio A. Oliveira, School of Public Health (Faculty Mentor)
For more information, go to [ Ссылка ].
Video by Brandi Vincent.
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