Developer Patch notes for Beta 4
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Firstly let me say I hope everyone is doing OK and keeping safe following this fairly crazy week.
No major issues on our end and we continue to push on - just a minor delay for BETA4 deployment as you´ll have noticed, and the addition of a complementary BETA5 on Monday.
IMPORTANT: We strongly recommend all users, specially those with DD wheels to configure their FFB strentgh to lower values before launching BETA4, and increase them as they find suitable. The new pneumatic trail formula makes self-alining torque a lot more pronounced, which can make the wheel snap if your settings for BETA3 are a bit on the heavy side.
We also fixed an issue that was causing road & curbs to be less perceptible, so FX settings no longer enhance such forces, but only add vibration for engine, transmission and scrub. If you want a more pure FFB you may want to start by zeroeing out FX and experiment with small increments
BETA4 Changelog:
CONTENT:
Added Imola 1972
UI:
Initial implementation of SETUP screens (just initial fast edit & initial tab for now, to be complemented in BETA5)
FFB:
Updated pneumatic trail calculation, now equal to what we had in AMS1 resulting in higher overall rack force and self aligning torque)
Added stoplocks for Accuforce / OSW / Simucube / Bodnar and other custom wheels (needs testing)
Adjusted "FX" FFB effects - no longer adds "fake" road noise after porting over AMS1 surface noise code - FX now adds engine vibe (modelled from crankshaft angular rotation) and tyre scrub (as an actual frequency coming from STM)
Removed redundant "flavour" FFB profiles, renamed as "TYPE" with only two options (Default / Custom)
PHYSICS:
Doubled tyre tread & width resolution in tyre model
Further revisions to tread & carcass load stiffnes for several tyres
Revised F-Vintage drivetrain
Adjusted brake torque of formula cars
Adjusted rain tyres (to be complemented in BETA5)
Adjusted gearbox damage & timings (to be complemented in BETA5)
Revised driving aids functionality & gamepad sensitivity multipliers (to be complemented in BETA5)
AI:
Various AI performance adjustments
Added AI Start variable to balance AI standing start performance vs player (only for cases where AI could launch much faster - this will be expanded in a future build to improve AI launch performance in cars that needs higher revs off the line)
Further adjusted AI Aggression scalars for anything that isnt a F1 car
AUDIO:
Fixed some loop issues in F-Vintage V8 engines e
Fixed FClassic V8 missing external sound in chase view
Added ambient audio effects to all tracks
Lowered some impact sounds volume
Removed spotter voice when leaving pits
TRACKS:
Kyalami Historic art & physics pass
Adjusted tarmac shader with added ambient reflections
Adjusted crowd shader
Small tweaks to atmosphere/sky
Physics / track limit revisions to Cascavel, Interlagos Brands Hatch
Adjusted night lights & added props to several tracks
Revised Adelaide Historic AI paths
VEHICLES:
Updated Copa Uno steering wheel mesh
Mitsubishi Lancer R: add LODs, add windscreen reflection
Mitsubishi Lancer RS: add windscreen reflection
More liveries added & updated for F-Classic Gen2, F-Reiza, Old Stock, Ultima Race, MRX, AJR cars
There will be a BETA5 on Monday 23/03 and with it we will post a Dev Update with our updated plans for iniital Steam release.
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