Metasounds 101, In Part 1 of the series, I will walk you through all of the basics of Metasound features in Epic Games, The Unreal Engine 5.
This next generation audio system is a must for game audio programmers, sound designers and composers for the future!
Metasounds give you the ability to create non-linear, generative and procedural music and sound effects that can truly enhance the experience of the gamer and help tell the whole creative story!
#unrealengine5 #metasounds #eventdispatchers #gameaudio #metasoundsbasics #gamemusic
Enjoy
00:00 Introduction
00:44 Audio Assets Review
1:00 Creating Metasound Source
2:17 Wave Player
3:52 Patch Output Audio
4:45 On Finished Node
6:20 Creating New Inputs
6:58 Inputs and Outputs Concepts
7:18 Conclusion
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Brian Michael Fuller is an American media composer and sound designer for Film, TV, Media and Video Games.
C++ Entry Level Certified Programmer and WWISE Certified.
Fuller has composed and produced 500+ tracks for major TV Networks all over the globe. He has had music and sound design featured on networks such as BBC, Fox, CBS, MTV, E!, Spike, Showtime, OWN, BET, France 5, ProSieben Maxx, RTL 5, Nickelodeon, History, Discovery, Animal Planet, and A&E.
Fuller has done soundtracks, sound design and dialogue editing for companies including Toshiba, Cree Lighting and many others.
Highlights include A&E’s Emmy Award Winning “Born This Way” as well as NFL’s Super Bowl 55 on CBS which was broadcast in 180 countries and was seen by 96.4 million people—including out-of-home viewers—across all platforms, including CBS, CBS Sports and NFL digital properties, Verizon Media mobile properties, and ESPN Deportes TV and digital properties.
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