Alien Vendetta is a 2001, 32-map mega WAD given the title of “most influential PWAD of all time.” It’s also one of the VERY few PWADs eligible for Compet-n speedrunning, which it was selected for in 2002. That Compet-n version of Alien Vendetta is the one we’re going to be playing, and it received quite a few updates. Most notably, it gets rid of the original Map 25 (Valley of Echoes) and banishes it to the shadow realm, puts the original Map 24 in the newly vacant Map 25 slot (Demonic Hordes), and slots in a brand new Map 24 (Clandestine Complex). I haven’t played much of the original 2001 mega WAD, but I’ll happily stick to this version because it’s most likely the superior version in every way imaginable.
Alien Vendetta’s influence can’t be understated or ignored. It’s the tipping point for our little corner of game development history. You see Alien Vendetta in the DNA of nearly every single PWAD to have come out after it. It’s one of the earliest examples of a WAD that combines aesthetic beauty, atmosphere, and high quality, brutalizing combat with success. More specifically, Alien Vendetta puts Eternal Doom and Hell Revealed into a blender, tops it with some classic references and callbacks to the IWADs and other classic WADs, and blends it all together.
We’ll also be using the Alien Vendetta MIDI Pack for this play through. While a good majority of the maps have different MIDIs, there are still many maps that use stock IWAD MIDIs. While I do regret letting go of the MIDIs in map 8 and 10, I believe that overall, the MIDI Pack is a much better fit for the WAD.
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IWAD: Doom 2
Port: DSDA-doom 28.0
Compatibility: Vanilla (comp level 2)
Mapper(s): Anders Johnsen
MIDI: Syn - Dustbowl
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Alien Vendetta: [ Ссылка ]
Alien Vendetta MIDI Pack: [ Ссылка ]
DSDA-doom: [ Ссылка ]
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I’m not really sure what to add to this one other than the fact that this is a pretty typical Dead Simple map. It’s a nice breather map between two larger levels, and it looks pretty cool for the most part, but that’s about it. The new MIDI is also a banger, as is the standard with this MIDI pack.0
Something I thought of in the middle of thinking about this map is how similar it is to Eviternity’s Map 4, Regicide. The beginning section is really the only part I see AV’s influence. Both start out in a castle of sorts, leading you to the outskirts of the castle surrounded by a mote.
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