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[ Ссылка ]
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We'll start by going over the Extract Transform node. This will allow us to replace the hammer in Craig's hand with any kind of geometry.
Then we're going to simulate the flaming spear itself by using volumes and particle advection.
Using different SOP Tools we'll be able to refine the shape of our spear
In the final lesson I also go over how I set up this very simple comp in Nuke
The completed project files and assets will be avilable, just foll the link in description.
So I hope you will enjoy this course, and let's get started.
► Chapters:
00:00:00 - 00:00:37 : Trailer
00:00:37 - 00:14:36 : Extract Transform Explanation
00:14:36 - 00:19:57 : Sourcing Points
00:19:57 - 00:24:58 : Pyro Simulation
00:24:58 - 00:32:32 : Extra Velocity Field
00:32:32 - 00:36:58 : Particle Advection
00:36:58 - 00:40:35 : Shaping Particles
00:40:35 - 00:46:26 : Color & Pscale
00:46:26 - 00:48:44 : Apply Transform
00:48:44 - 00:53:37 : Ground & Fog
00:53:37 - 00:58:25 : Nuke Compositing
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