Bring your meshes from Houdini to substance and then further to Unreal Engine. Here we finally make use of virtual Textures.
In this part we import the mesh and the textures from substance into unreal and setup the udim workflow.
This is part 3 of 5 covering the whole process of bringing the sci fi crate into the engine, making it a game ready asset.
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00:00 Intro
00:25 Import the mesh
01:38 Material with Virtual Textures
03:32 Project settings
05:06 Dissolve Material with Udim
07:02 Outro
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Unreal Hologram Material
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Unreal Planar Dissolve
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