In Might and Magic VI, the player takes control of four adventurers, each starting with low attributes, guiding them to be mighty heroes to save the fictional land of Enroth. Unlike the previous titles, The Mandate of Heaven moved away from grid-based maps and granted players fully explorable maps to roam over, including scalable mountains. Battles can be conducted either in real time or in a turn-based mode, allowing players to take time determining what enemies to attack or what spells to cast, although turn-based mode severely limits the player's movement. As in the rest of the series, all action is shown through the eyes of the party, in first person view, but the new engine allows full 360 degree turning as well as looking up and down. For gameplay and storyline reasons, along with the fact that it is based on a new platform, Might and Magic VI includes no character transfer system between its prequels or sequels, unlike earlier instalments.
Apart from the main quest line, there are a number of side and promotion quests available to take on, but although they are not abundant, most are detailed in their setup and planning. Because the game operates under a calendar schedule with a day and night system, the time of year affects the availability of several scheduled events, such as the Solstices and the presence of the Circus of the Sun.
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