We've previously touched upon starting a studio, but I always left out a bunch of the details as they are very country/experience-specific. In this video, I go through Michael Futter's Gamedev Business Handbook and share some of the key insights he has with you.
Thank you to our Patrons:
Jesse Segun-Oside
Lucas H. da Silva
Jacob Rutter
Bart Mamzer
Lolicide
Kyle Gilliam
panD3MONium Games
Jonathan E.S.P.
Dj S
Game Dev With Michael
Florian Alushaj
gageperrygames
NeatWare Grzegorz Kiernozek
Do you want even more content regarding making your own studio and getting an in-depth look at how we run BiteMe Games? Or maybe even get some dedicated coaching? Check out our Patreon:
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Timestamps:
00:00 You need to incorporate
01:18 Splitting business and personal
02:35 Track & Categorize everything
03:50 Legal framework
04:35 Stages of development
05:13 External IP
05:51 Negotiating
08:36 Crowdfunding
09:23 Early Access
10:45 General thoughts
12:21 Patreon
13:01 Next book?
13:32 Outro
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Want to reach out to us? Send us an email at hello@bitemegames.com
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