This time on Unreal Tips & Tricks, we look at how to manage the Texture Streaming Pool size to take advantage of more video memory, or VRAM. By doing this, we can avoid going over our allocated VRAM budget for streamed textures and MIP maps. We'll also take a brief look at how to modify multiple textures at the same time.
For more details, please see the Unreal documentation and video: [ Ссылка ]
00:00 Intro
01:33 Streaming Stats
02:50 Texture Stats
04:12 Changing texture resolution size
04:47 Bulk Edit via Property Matrix
06:04 Recommended resolution sizes
06:58 Power of Two texture size
07:30 MIP map generation
08:48 Required Texture Resolution viewmode
11:03 Changing the streaming pool size
12:01 Summary
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