Since people kept asking for scepter alacrity tempest, here it is. TLDR: play the dagger variant (([ Ссылка ]))
First, I want to talk about the elephant in the room. This build has 1376 base toughness with earth 2 adding an additional 250 toughness while active. This means you're very likely to steal tanking in most groups. But what's the problem with tanking? Well, we need to get away from the boss to get more ticks out of air 5. This means that if we were to tank we'd lose a good chunk of our damage.
Notable differences between this build and the dagger variant:
- Loses more damage from swapping out a utility skill.
- Wants to stay in one place to combo fire 5 with earth 2 multiple times. If it can't, it loses 500 dps for that loop.
- Less reliable Persisting Flames stacks as this build only has half the amount of fire fields.
- Less CC.
- Non-permanent swiftness uptime unlike the dagger variant
+ Slightly faster might ramp, which would be nice if the dagger variant wasn't able to take "Feel the Burn!" for free.
+ Somewhat ranged, you still want to be center hitbox for fire overload and be close to the boss for sunspot, but after fire overload you are technically ranged until you need to earth overload (but you'll still want to be in that fire 5 field as talked about before).
!!! Take Glyph of Lesser Elementals instead of Glyph of Elemental Power in real fights.
This build has 110% alacrity uptime, permanent 25 might, protection, some swiftness, and boon extension.
Build (Highest dps): [ Ссылка ]
Build (1000 toughness): Doesn't exist as earth 2 always gives 250 toughness
Build (1250 toughness): [ Ссылка ]
Log: [ Ссылка ]
0:00 Rotation
2:33 Traits & Utilities
2:35 Gear
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