// Math = built-in object that provides a
// collection of properties and methods
let x = 3;
let y = 2;
let z = 1;
//console.log(Math.PI);
//console.log(Math.E);
//z = Math.round(x);
//z = Math.floor(x);
//z = Math.ceil(x);
//z = Math.trunc(x);
//z = Math.pow(x, y);
//z = Math.sqrt(x);
//z = Math.log(x);
//z = Math.sin(x);
//z = Math.cos(x);
//z = Math.tan(x);
//z = Math.abs(x);
//z = Math.sign(x);
let max = Math.max(x, y, z);
let min = Math.min(x, y, z);
console.log(min);
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