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This is episode 120 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, we are going to implement a generator that we can shoot and explode. The generator will be implemented as a child of explosive barrel. But unlike the explosive barrel, it will take multiple bullets to explode the generator. Later on I am going to implement the generator as a trap where the first few bullets will make it malfunction and the the next few bullets will make it explode. When in malfunction state, the generator will emit some sparks and noise which attract enemies to check on that. This will give the player a chance to explode the generator and take down the enemies nearby.
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Unreal Engine 5 - Generator Explosion (ALS #120)
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unreal engine 5 explosive objectsunreal engine 5 explosive trapsunreal engine 5 generatorunreal engine 5 generator explosionunreal engine 5 exploding generatorunreal engine 5 exploding trapsunreal engine 5 generator malfunctionunreal engine 5 shoot and explode objectsunreal engine 5 shoot and explode generatorue5 explosive objectsue5 explosive trapsue5 generatorue5 generator explosionue5 exploding generatorue5 exploding trapue5 generator malfunction