This is a tutorial on how to simulate Boids with a compute shader in Godot. Resource links below.
Please provide comments on how I can improve in the future.
Code is located here: [ Ссылка ]
Boids Algorithm - [ Ссылка ]
Godot Game Engine - [ Ссылка ]
Visual Studio Code - [ Ссылка ]
Other compute shader examples:
Heightmap Example - [ Ссылка ]
Slimemold Example - [ Ссылка ]
Intro (0:00)
Overview (0:52)
Setup (3:45)
Particle Shader (6:23)
CPU Simutation (10:29)
GPU Simulation (15:20)
Outro (27:59)
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