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In this episode of the unreal engine advanced locomotion series, I am going to continue with the AI system of the enemy NPC characters. Here, we will set up the necessary components and interface functions to start and stop shooting/firing the weapon of NPC characters and how to access the target direction where they should fire. This will be implemented on top of the existing behavior tree based basic AI system available in ALS system.
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Advanced Locomotion System #12 - NPC AI Shooting
Теги
unreal advanced locomotion NPC gunsunreal advanced locomotion NPC weaponsunreal advanced locomotion AI shootingunreal advanced locomotion AI fire weaponsunreal advanced locomotion behavior tree shootingunreal als AI weaponsunreal als AI rifleunreal als AI with weaponsunreal als AI with gunsue4 advanced locomotion AI shootingue4 advanced locomotion AI fire weaponsue4 advanced locomotion behavior tree shootingue4 als AI weaponsue4 als AI rifle