Still renders with wireframe (Modelled by me in Blender): [ Ссылка ]
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Took this 3 week modelling project for a spin in Rush. Animations obviously from the Holger-26, but a bonus battery change animation from the Bazooka.
So for the obvious, yes this doesn't mechanically work the same as a real Stampede including the revving flywheel and needing to chamber a round by cocking the cover. So for revving flywheel, it was implemented for tension purposes (I guess) and so the low battery change part makes more sense instead of looking straight with no sound. The chambering and reciprocating cover are for aesthetics purposes to look like its functioning just like an HK G36/c.
Also don't get me started on the need to jack up the firerate to match the Oden from MW:19 so you don't have to wait 20 seconds to dump the mag.
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Credits:
Western Fireteam Arms by Infinity Ward
Holger-26 animations by Infinity Ward
Rush Map from Black Ops 2 by Treyarch (Setup in Blender by me)
M1 Bazooka animation by Sledgehammer
KeenTools for the amazing GeoTracker plugin for After Effects, worked flawlessly to motion track for the shooting null, ADS reload shake and sunlight direction.
Nerf Stampede sound effects be me
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