This tutorial video covers one of Unity's advanced lighting techniques, real-time GI, and explains the preparatory work required to create it.
Additionally, it includes essential tasks and troubleshooting after real-time GI data is generated.
You will learn about :
00:00 Intro
00:53 Before Baking - Setup
01:11 Directional Light
01:20 Mesh Renderer - Static / Contribute GI
01:45 Shadow & Collision
02:34 Shader - Environment Reflections Off
02:50 Light Probe Group
03:19 Start Baking GI
04:10 After Baking - Directional Light
04:41 After Baking - Shader : Emission Color & Intensity
05:13 After Baking - Environment Reflections Off
06:19 After Baking - Baked GI Node
06:54 After Baking - SSAO for Character Shadow
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