Randomness plays a large factor in a lot of video games in determining certain elements. Certain games have very limited amounts of random elements, whereas other games have large portions of the game structured around random events. Donkey Kong 64 is no stranger to randomness, but it has been pondered for a while on how Mad Jack works in terms of randomness and whether there are any strategies to improve your chances of favourable switch positions. This video takes a deep dive into the algorithm and various parts of it which are exploitable to potentially increase your chances of getting faster Mad Jack times.
As Oprah might say:
"You get Cfox Luck, and you get Cfox Luck. YOU ALL GET CFOX LUCK!"
LUCK CALCULATOR
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Contact: Ballaam#6738
THANKS TO
Horhay the Dragon:
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REFERENCED
How we solved the worst minigame in Zelda's History
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MUSIC:
Her Spaceship (Snatcher): [ Ссылка ]
Puzzles: [ Ссылка ]
Tachmania: [ Ссылка ]
Kang and Kodos Strike Back: [ Ссылка ]
Seaweed Sanctum: [ Ссылка ]
Mad Jack: [ Ссылка ]
CHAPTERS
0:00 - Introduction
1:22 - Decimal & Binary
2:34 - RNG Algorithm
3:23 - Switch Spawning Algorithm
5:26 - Mad Jack Square
5:42 - Kong Square Algorithm
6:30 - Equidistant rule
7:07 - When the Kong position is checked
7:39 - Speedrun Example
8:34 - The Future
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