HIS NVIDIA GeForce FX 5200 128 MB AGP vs
ASUS NVIDIA GeForce 6200 128 MB AGP
GPU-Z Specs:
[ Ссылка ]
[ Ссылка ]
All Games are in 1024x768
0:00 Intro
0:07 Need for Speed: Most Wanted
0:41 Soldier of Fortune
1:06 Need For Speed Underground 2
1:48 Soldier of Fortune II: Double Helix
2:15 Half Life
3:10 Counter Strike 1.6
4:04 FlatOut
4:35 Far Cry
5:17 Battlefield 1942
5:56 FlatOut 2
6:33 Call of Duty 2
7:02 Prince of Persia: The Sands of Time
7:43 Grand Theft Auto: San Andreas
PC Specs:
Motherboard: Asus P5P800-VM
CPU: Intel Pentium D 945 3.4 GHz (Dual Core)
GPU: GeForce FX 5200 128 MB AGP or GeForce 6200 128 MB AGP
RAM: 2GB DDR1 Kinston 400MHz (1+1)
Windows XP Professional 32 bit SP3
Drivers:
GeForce FX 5200 - 6.14.11.7519 (NVIDIA 175.19) / XP
GeForce 6200 - 6.14.13.783 (NVIDIA 307.83) / XP
Capture Card: Avermedia EzRecorder 330
Analog (HDMI doesn't work with old GPUs even with convertor)
Game Settings:
Need For Speed: Most Wanted
Level of Detail: Lowest
Resolution: 1024x768
Full Screen Anti-Alliasing: Lowest
Texture Filtering: Lowest
Vsync: Off
World Level of Detail: Lowest
Road Reflection Detail: Lowest
Shadow Detail: Lowest
Car Geometry Detail: Low
Car Reflection Detail: Low
Car Reflection Update Rate: Lowest
Rain Effect: off
Over Bright: Off
Visual Treatment: High
Soldier of Fortune 1.07fx86F
Dynamic Video Settings
Ghoul Light Method: Hardware
Specular Lighting: On
Detail Texturing: On
Detail Texturing Range:2.5 / 15
Texture Mode: Mipped Bilinear
Anisotropic Filtering: On
Field of View: VERT 78.6
Video System Settings
Video Driver: Default OpenGL
Full Screen: Yes
Bitdepth: Auto (Same as Desktop 32 bit)
Alternate Simple Textures: Off
Texture Quality: High
Skin Texture Quality: High
Anisotropic Filtering: 2 / 15
Texture Magnification Filter: None
Texture Format: Default
Translucent Texture Format: Default
Resolution: 6: 1024 x 768 (4:3 1.333)
Need for Speed Underground 2
Resolution: 1024x768
Level of Detail 25%
Car Reflection Update Rate: Lowest
Car Reflection Detail: Low
Car Shadow Neon: Highest
Car Headlight: Off
Car Geometry Detail: Low
Crowds: Off
World Detail: 33%
Road Reflection Detail: Lowest
Light Trails: Off
Light Glow: On
Particle System: Off
Motion Blur: Off
Fog: Off
Depth of Field: Off
Full Screen Anti aliasing: Lowest
Tinting: On
Horizon Fog: Off
Overbright: Off
Enhanced Contrast: Off
Rain Splatter: Off
Texture Filtering: Lowest
Vsync: Off
Soldier of Fortune 2: Double Helix
Light Flares: Simple
Resolution: 1024x768
Full Screen: Yes
Texture Quality: High
Texture Filter: Trilinear
Vertical Sync: Off
Quincunx Multisampling: Off
Anisotropic Filtering Level: Lowest
UI Texture Quality: High
Colors: Auto (Same as Desktop 32 bit)
FSAA: Off
Alias Shaders: Off
Advanced Texturing: On
Curve Subdivisions: Medium
Image Format: DXT5 Compressed
Alpha Image Format: DXT5 Compressed
OPENGL Extensions
Generic: Yes
ATI or NVIDIA Specific: Yes
Half Life
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768
Color Quality: Highest (32 bit)
Counter Strike 1.6
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768
FlatOut
Resolution: 1024x768x32
Anisotropic Filter: Lowest
Antialiasing: None
Frequency: Default
Triple Buffering: Yes
Hardware 3D: No
Layer Overlap: Yes
View Distance: Highest
Track quality: Highest
Texture Quality: (75%)
Far Cry
Machine Specs: Medium
Corpse Stay (Secs.) 30
Enable Gore: Yes
Resolution: 1024x768x32
Anti Aliasing: None
Vsync: Off
Texture Quality: Low
Texture Filter Quality: Bilinear
Anisotropic Filtering Level: 1
Particle Count: Low
Special Effects Quality: Low
Environment Quality: Low
Shadow Quality: Low
Water Quality: Low
Lighting Quality: Low
Battlefield 1942
Video Performance: High
Display Mode: 1024x768 32bit
Graphics Quality: High
Effects Quality: High
Environment Mapping: Yes
Lightmaps: Yes
Shadows: Yes
Texture Quality: 80%
View Distance: 100%
Alternative Spawn Interface: No
Number of Bots: 50% (For purpose of benchmark)
CPU-Time Given to AI: 10% (For purpose of benchmark)
FlatOut2
Resolution: 1024x768x32
Anisotropic Filter: Lowest
Antialiasing: None
Frequency: Default
Triple Buffering: Yes
Post Processing: Yes
Hardware 3D: No
Texture Quality: Highest
View Distance: 100%
Call of Duty 2
Resolution: 1024x768
Frequency: 60 Hz
Aspect Ratio: Auto
Texture Filtering: Bilinear
Anti-Alliasing: Off
Rendering Method: DirectX7
Vertical Sync: Off
Optimization for SLI: Off
Soften Smoke Edges: off
Number of Corpses: Normal
Textures:
Texture Resolution: Extra
Map: Extra
Mirror Map: Extra
Prince of Persia: The Sands of Time
Resolution: 1024x768x32
Special Effects: High
Shadow Effects: High
Water Effects: ON
Fog: On
Filtering: Trilinear
V-Sync: Disable
Texture Quality: High
GTA San Andreas
Draw Distance: 5/16
Frame Limiter: Off
Widescreen: Off
Visual FX Quality: High
Mip Mapping: On
Anti Aliasing: Off
Resolution: 1024x768 32bit
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