Something I've been working on for the last few days - I've created a coaster building system (most similar to the one in Planet Coaster) where you can define a curve for each track piece, and the track mesh is procedurally generated. My track editor/UI aren't shown here.
The sound effects were a last-minute addition composed of unedited random stuff I found off YouTube. There are 5 different sound layers that interact based off the car's velocity.
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