In this tutorial, we'll be exploring how to export a baked texture from Blender and import it into Unreal Engine. We'll start by hiding unnecessary meshes in Blender and then use the File, Export feature to save our model as an FBX file.
Next, we'll navigate to Unreal Engine and click on Import to bring our model into the engine. We'll make sure that "Import Textures" is enabled and adjust some settings to get everything looking just right.
Once imported, we'll open up the Material Editor in Unreal Engine and create a new material based on our baked texture. We'll add diffuse, glossy, emission, normal, roughness, and ambient occlusion maps to give our model some depth and realism.
Finally, we'll save our changes and see how everything looks in-game. This tutorial is perfect for anyone looking to bring their Blender creations into Unreal Engine or learn more about the process of exporting textures between different 3D modeling software.
How to Bake from High to Low Poly in Blender Beginner Tutorial
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