Full or Mid Screen:
j.H, c.L, s.M, s.H, s.H [*F.advance] c.L, s.M, s.H, s.H [*F.advance] c.L, s.M, s.H, s.H, RP (relentless pursuit) into H, s.H (after wall bounce), GS (gathering storm), Final Judgement, RP (relentless pursuit) into Judgement 3 - 500 damage.
*NOTE:
The GS before Final judgement has to be all 2 hits to get the full damage so time the s.H right before the opponent lands.
[BINARY FLUX] You need to select the Binary Flux special in the loadoout of the Combos below.
j.H, c.L, s.M, s.H, s.H, BF (Binary Flux) [*F.advance] c.L, s.M, s.H, s.H [*F.advance] c.L, s.M, s.H, s.H, RP (relentless pursuit) into H, s.H (after wall bounce), BF (Binary Flux), Final Judgement, RP (relentless pursuit) into Judgement 3 - 350 damage.
*NOTE:
The GS after s.H is to build another orb so you don't have to work so much to get 3 again. The opponent flip out so do not try Final Judgement here. (see next combo)
j.H, c.L, s.M, s.H, s.H, BF (Binary Flux) [*F.advance] c.L, s.M, s.H, s.H [*F.advance] c.L, s.M, s.H, s.H, RP (relentless pursuit) into H, Final Judgement (after wall bounce), RP (relentless pursuit) into Judgement 3 - 458 damage.
Mid screen or In the corner:
j.H, c.L, s.M, s.H, s.H, BF (Binary Flux) [*F.advance] c.L, s.M, s.H, s.H [*F.advance] c.L, s.M, s.H, s.H, BF (Binary Flux), Final Judgement, RP (relentless pursuit) into Judgement 3 - 472 damage.
[*F.advance] this means using a kinetic meter bar to cancel. This is done by hitting forward twice after the hit has connected. You need to select the Advance Channel in your character loadout to be able to use this.
Index:
j.L - Jumping Light attack
j.M -Jumping Medium attack
j.H - Jumping Heavy attack
s.L - Standing Light attack
s.M - Standing Medium attack
s.H - Standing Heavy attack
c.L - Crouching Light attack
c.M - Crouching Medium attack
c.H - Crouching Heavy attack
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