#gamedev #gamedevelopment #indiegame
Physics Based Rendering is the lighting system used by Disney and Epic Game's Unreal Engine, and in today's video I am showing you how to use it in your C++ and OpenGL projects!
code: [ Ссылка ]
If you want to learn about the theory behind PBR, read this article, it is where I learned it from: [ Ссылка ]
This is not fully complete yet, next week I will upload a video with the last piece, so stay tuned for that.
Ещё видео!