New double loop-de-loop video: [ Ссылка ]
No tutorial followed.
My goal for this project was to clean up the fluid object boundary (make it smooth), however i did not seem to be able to achieve this. Primarily because of all the other issues i faced (i am a beginner after all.) But hopefully the week long practice has taught me something.
Some issues included:
Making the pipe mesh to start with. (joining objects seamlessly)
Leaking fluid obstacle.
Normals not being.... normal.
& not being able to get that smooth finish.
Background HDR sourced from: [ Ссылка ]
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