World Intersection is used in UNIGINE to find objects and their surfaces (polygons) intersected by a traced line (or ray in raycasting).
More on using intersections in UNIGINE 2: [ Ссылка ]
Download UNIGINE 2 SDK: [ Ссылка ]
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World Intersection is used in UNIGINE to find objects and their surfaces (polygons) intersected by a traced line (or ray in raycasting).
More on using intersections in UNIGINE 2: [ Ссылка ]
Download UNIGINE 2 SDK: [ Ссылка ]