Just testing some things to validate if this approach could be useful. Timestamps:
04:56 Installing Godot
08:52 Making a new blank project
12:29 Tip: Make Godot easy to find
13:42 Asset Library: Loading our moddable platformer
16:25 What is GitHub?
18:17 Creating an account on GitHub
25:38 Finding, downloading, installing a game project from GitHub
32:11 Why Use Git/GitHub with Godot: Rollbacks, History, and Experimentation
37:52 Downloading, installing, and opening Git (Git Bash)
49:04 Connecting Git to your Godot projects
55:02 Checking that the connection is made - git status
57:50 Saving your game files to Git - your first “commit”
1:14:00 Using Git to reset or wipe away changes
1:27:41 Using Git branches for experimentation and version management in game development
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