Are you frustrated trying to export a Skeletal Mesh from Unreal Engine to Blender and try to bring it back? Did you get that error:
FAILED TO MERGE BONES
This could happen if significant hierarchical change has been made
- i.e inserting bon bteween nodes
Would you like to regenerate Skeleton from this Mesh ?
**WARNING: THIS WILL RECOMPRESS ALL ANIMATION DATA
AND POTENTIALLY INVALIDATE***
Here is my journey to make that work!
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