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Played by: MadMatty
SWIV, developed by The Sales Curve and published by Storm in 1991.
"SWIV - Choose between a Helicopter Gunship or an Armoured Jeep and prepare to enter enemy territory as part of the elite assault team of SPECIAL WEAPONS INTERDICTION VEHICLES. Battle against enemy - copters, tanks, submarines, hovercraft, snowmobiles, mechanised flying fish, giant weapons installations and much more in this vertically scrolling shoot 'em up. But beware, the enemy are armed with the latest deadly weaponry, including the lethal SILKWORM IV homing missile."
I had this on the C64 long before playing on the Amiga so this was my first introduction to the game. It is an unofficial sequel to Silkworm which is an Arcade game and also converted to 8/18 bit platforms by the sales curve. What made silkworm and swiv a little special is that it supports 2 players and each will take a different vehicle and each comes with slightly different gameplay. The Helicopter can kill pretty much all targets and fly over everything while only being able to shoot forward. The Jeep has to drive around obstacles and better at killing ground targets. It can only fire in the direction it is driving/aiming until you get a missile upgrade which constantly fires upwards. The game gets a bit easier once both players have the weapon upgrades.
The first power up encountered is a Shield or you can shoot it for it to explode and kill all enemies on screen. About half way and at the end of a level you will face a boss unit mad up of multiple enemies. Once destroyed a weapon box is deployed and you can shoot it to choose a weapon type before picking up.
In the longplay I play as the Jeep as the game is a bit more challenging this way. I think the Jeep plays differently in the Amiga version as well in that you can hold fire to keep the bullets firing in one direction while you drive in another. The Levels are quite short in the C64 version. I think the C64 version is a good game and more likely to be completed than the 16 bit versions. But you need to play the 16bit versions to really get the full experience. A better and much harder game. The Spectrum version was well done as well.. If there is any criticism to be made, it would be the lack of any kind of music or at least the choice of music or sfx. I guess the devs really wanted you to hear explosions throughout the game. Speaking of the music, the title tune from Martin Walker might sound eerily familiar as they are quite similar to or contain elements Snare and Armalyte. However its not one of the best tunes and i'm not sure if it really fits the game.
00:00:00 Title Music
00:04:00 Gameplay Starts HERE!!!!!!!!!!!!!!
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