In this video, we take a look at the new native support for building to WebGPU in Unity 6.1. This video is hot on the heels of my last video all about building to WebGPU in Unity 6 (.0) in which we need to edit a specific text file to see the option. In this video we see how simple it is to now build to WebGPU in the 6.1 Alpha, simply by adding the API in Player Settings without any need for backend file editing.
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