This video is Part 1 in a series providing an overview of the workflow used in creating a 3-minute short film in Unreal Engine as part of Epic's Virtual Production Fellowship in the Spring of 2021.
The finished short can be seen on Vimeo here: [ Ссылка ]
Here in Part 1, we take a quick look at some of the project structure and review the workflow used for the Metahuman body animation for a simple shot. The body animation started out as an fbx asset from Mixamo, which was customized in MotionBuilder, and then further edited in Unreal Engine's Sequencer after being imported into the project.
Feel free to post questions in the comments if there is any aspect of this workflow, the project or my experience in the fellowship if you'd like to learn more in future videos.
Hope this helps.
Have fun.
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